Sanitarium:Zombie Ward
- Crystal 美少女
- Sep 6, 2024
- 1 min read
As a 2D artist, I worked with a cross-disciplinary agile team of artists, designers, sound artists, and programmers. We implemented game functions and game content in Unreal. I implemented death animations in Unreal and used Procreate and Photoshop to create each picture for frame-by-frame animations.
Responsibilities included:
Created background art, including the main menu background, pause menu background, and option menu background
Designed and implemented main menu animation
Designed and implemented death animation
Created a 2D control scheme wireframe
Wrote and collaborated with the production documents with producers and leaders of each department to ensure productivity across numerous departments
Clipped game trailer and game playthrough video


Main Menu Animation and Setting Wireframe Art Gameplay Perform
I clipped a game trailer and I also created a death animation (you can see it in the game playthrough).


In-Game Menu Background Mockup
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