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Sanitarium:Zombie Ward

  • Writer: Crystal 美少女
    Crystal 美少女
  • Sep 6, 2024
  • 1 min read

As a 2D artist, I worked with a cross-disciplinary agile team of artists, designers, sound artists, and programmers. We implemented game functions and game content in Unreal. I implemented death animations in Unreal and used Procreate and Photoshop to create each picture for frame-by-frame animations. 


​Responsibilities included:

  • Created background art, including the main menu background, pause menu background, and option menu background

  • Designed and implemented main menu animation

  • Designed and implemented death animation

  • Created a 2D control scheme wireframe

  • Wrote and collaborated with the production documents with producers and leaders of each department to ensure productivity across numerous departments

  • Clipped game trailer and game playthrough video


Setting Background

Main Menu Bakground

Main Menu Animation and Setting Wireframe Art Gameplay Perform


I clipped a game trailer and I also created a death animation (you can see it in the game playthrough).







In-Game Menu Background Mockup

 
 
 

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